Author Archives: TimHall


Kalyr is a game about people, not a game of gods and monsters. This fellow is the nearest things to an out-and-out monster who’s ever appeared in the game, a psychotic alien serial killer shaped like a blob. So, should … Continue reading

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One of my favourite line in any RPG rulebook comes from The Dying Earth RPG, and reads as follows: If you give your character a mundane or anachronistic name, like Nigel or Sue, your GM should allow you proceed though … Continue reading

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To Stunt, or not to Stunt?

There is one significant design issue I’m wrestling with at the moment, namely should the game use stunts or not? Stunts allow players to individualise their core abilities. You can add additional feats and powers beyond the normal scope of … Continue reading

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The Guardianspeaker

Another fictional vignette. This one is a actually a rewriting of the opening GM post for one of the player character in Dreamlyrics. Jorlak stood in the windowless chamber beneath the temple and placed his hands upon the oracle. Once … Continue reading

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A Day in the Life of a Knight

Another fictional vignette. Asath d’n Vesheyrnath spoke the word of command to kill the lighting, and left the underground hall in darkness. As he emerged blinking into the Calbeyn daylight he wondered whether any of those boys or girls, kandar … Continue reading

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Character Generation Playtest – First Pass, Phase Three

And into the third round we go. You’re all writing far more than I expected!  If I’ve read it all correctly, we now have the following connections: Andlak -> Rutgar, Reneth Nyesh -> Dreyrath, Fyala, Ziryon Will -> Rutgar, Dreyrath … Continue reading

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Arrival at Calbeyn

Fictional vignette number three. These are all starting to follow a predictable structure, a point-of-view character who’s both an archetypal character for the setting and a viable PC, some elements of setting colour, and an something resembling an adventure seed. … Continue reading

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The Caravan

Another fictional vignette. For a merchant, the highest risk brings the highest profit. For Urluis d’n Farnath, trading across the front line of a war is about as risky as it gets. To keep well away from the actual war … Continue reading

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Trouble in Elbeyn

I’m toying with the idea of the presenting as much as possible of the game setting in the form of short fiction, in which a lot of the game background is implied rather than stated explicitly in dry info-dumps. This … Continue reading

Posted in Development Notes, Fictional Vignettes | 2 Comments

Karela Blerynthar – The Artist Assassin

This character was a player character from the very early years of the game – Sadly I’ve long since lost touch with the player who created her. Thanks to Sean (Pandemonium) who suggested one or two of the aspects – … Continue reading

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