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	<title>Comments on: Round and Round It Goes</title>
	<link>http://www.kalyr.com/weblog/2004/08/30/round-and-round-it-goes/</link>
	<description>RPGs. Trains, and bands that write 12 minute songs about Hobbits</description>
	<pubDate>Fri, 21 Nov 2008 10:17:22 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.3</generator>
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		<title>By: Martyn Read</title>
		<link>http://www.kalyr.com/weblog/2004/08/30/round-and-round-it-goes/#comment-148</link>
		<dc:creator>Martyn Read</dc:creator>
		<pubDate>Mon, 06 Sep 2004 09:49:12 +0000</pubDate>
		<guid>http://www.kalyr.com/weblog/2004/08/30/round-and-round-it-goes/#comment-148</guid>
		<description>I reckon a mixture would be best in some cases, return loops for most things and a set of long stub end tracks for reversing intercity workings where the train formation doesn't reverse, just the train direction. 

A couple of 'roundy' tracks would let you do loads/empties with something like a coal train (Walsall isn't that representative, with the same loaded and empty trains running through in both directions!)

Would depend where you were modelling I guess.
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		<content:encoded><![CDATA[<p>I reckon a mixture would be best in some cases, return loops for most things and a set of long stub end tracks for reversing intercity workings where the train formation doesn&#8217;t reverse, just the train direction. </p>
<p>A couple of &#8217;roundy&#8217; tracks would let you do loads/empties with something like a coal train (Walsall isn&#8217;t that representative, with the same loaded and empty trains running through in both directions!)</p>
<p>Would depend where you were modelling I guess.</p>
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		<title>By: Steve Jones</title>
		<link>http://www.kalyr.com/weblog/2004/08/30/round-and-round-it-goes/#comment-147</link>
		<dc:creator>Steve Jones</dc:creator>
		<pubDate>Mon, 30 Aug 2004 20:36:48 +0000</pubDate>
		<guid>http://www.kalyr.com/weblog/2004/08/30/round-and-round-it-goes/#comment-147</guid>
		<description>Too right those loops aren't always viable options - in a whole lifetime of layout (half)building this is the first time I've managed to squeeze any in.  Three cheers for the dead space in the water tank area!  Eventually there will be another dumbell fiddle yard in this area, but realistically that'll be years away...</description>
		<content:encoded><![CDATA[<p>Too right those loops aren&#8217;t always viable options - in a whole lifetime of layout (half)building this is the first time I&#8217;ve managed to squeeze any in.  Three cheers for the dead space in the water tank area!  Eventually there will be another dumbell fiddle yard in this area, but realistically that&#8217;ll be years away&#8230;</p>
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