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	<title>Comments on: Game Publishing Thoughts</title>
	<link>http://www.kalyr.com/weblog/2005/05/30/game-publishing-thoughts/</link>
	<description>RPGs. Trains, and bands that write 12 minute songs about Hobbits</description>
	<pubDate>Fri, 21 Nov 2008 10:23:06 +0000</pubDate>
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		<title>By: Tim Hall</title>
		<link>http://www.kalyr.com/weblog/2005/05/30/game-publishing-thoughts/#comment-423</link>
		<dc:creator>Tim Hall</dc:creator>
		<pubDate>Tue, 31 May 2005 13:09:40 +0000</pubDate>
		<guid>http://www.kalyr.com/weblog/2005/05/30/game-publishing-thoughts/#comment-423</guid>
		<description>I can't keep up with Celandria either; I've been lurking for eaons, and quite often I find I don't have time to read all the posts, and just skim them or even delete them unread.
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		<content:encoded><![CDATA[<p>I can&#8217;t keep up with Celandria either; I&#8217;ve been lurking for eaons, and quite often I find I don&#8217;t have time to read all the posts, and just skim them or even delete them unread.</p>
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		<title>By: Karen</title>
		<link>http://www.kalyr.com/weblog/2005/05/30/game-publishing-thoughts/#comment-422</link>
		<dc:creator>Karen</dc:creator>
		<pubDate>Mon, 30 May 2005 23:44:06 +0000</pubDate>
		<guid>http://www.kalyr.com/weblog/2005/05/30/game-publishing-thoughts/#comment-422</guid>
		<description>Partially, but there's personal prejudice involved:  Celandra's always been *too* prolific for me to keep up on, so I'm rather more familiar with Kalyr (though I haven't fully kept up on *it*, either).</description>
		<content:encoded><![CDATA[<p>Partially, but there&#8217;s personal prejudice involved:  Celandra&#8217;s always been *too* prolific for me to keep up on, so I&#8217;m rather more familiar with Kalyr (though I haven&#8217;t fully kept up on *it*, either).</p>
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		<title>By: Tim Hall</title>
		<link>http://www.kalyr.com/weblog/2005/05/30/game-publishing-thoughts/#comment-421</link>
		<dc:creator>Tim Hall</dc:creator>
		<pubDate>Mon, 30 May 2005 22:46:50 +0000</pubDate>
		<guid>http://www.kalyr.com/weblog/2005/05/30/game-publishing-thoughts/#comment-421</guid>
		<description>I would have thought Celandra would have made a good "Phoenyx Core World".  The interactive history format makes for a good involved backstory, and the short fiction the players write can supply a good cast of NPCs.</description>
		<content:encoded><![CDATA[<p>I would have thought Celandra would have made a good &#8220;Phoenyx Core World&#8221;.  The interactive history format makes for a good involved backstory, and the short fiction the players write can supply a good cast of NPCs.</p>
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		<title>By: Karen</title>
		<link>http://www.kalyr.com/weblog/2005/05/30/game-publishing-thoughts/#comment-420</link>
		<dc:creator>Karen</dc:creator>
		<pubDate>Mon, 30 May 2005 22:13:57 +0000</pubDate>
		<guid>http://www.kalyr.com/weblog/2005/05/30/game-publishing-thoughts/#comment-420</guid>
		<description>Well, that was the thing, we pretty much want(ed) DnD-style generic fantasy.  For the familiarity factor, and all.  Had the project worked, we'd've looked at doing a generic space opera (though we were never sure if that meant Star Trek or Star Wars), a few other generics, then started in on the more flavourful stuff.

We also idly kicked around the idea of publishing (likely in PDF, but back then that was an untested commercial market) selected Phoenyx worlds.  Sort of a vanity press.  Kalyr was top of the list.  Celandra was up there, but the multiple authors, including some that have disappeared, might make that problematic.  (The Phoenyx' absurdly-broad licence is really only intended to keep e.g. one player from getting upset with the game and demanding all his work and everything derived from it be pulled out of the archives, or one GM from demanding a game be shut down rather than passed on to a new GM, mostly in the multi-GM worlds.  It's not intended to interfere with publishing it anywhere else, and is subject to being rewritten to better express that without being so broad whenever somebody wants to pay a real lawyer to do it.)</description>
		<content:encoded><![CDATA[<p>Well, that was the thing, we pretty much want(ed) DnD-style generic fantasy.  For the familiarity factor, and all.  Had the project worked, we&#8217;d've looked at doing a generic space opera (though we were never sure if that meant Star Trek or Star Wars), a few other generics, then started in on the more flavourful stuff.</p>
<p>We also idly kicked around the idea of publishing (likely in PDF, but back then that was an untested commercial market) selected Phoenyx worlds.  Sort of a vanity press.  Kalyr was top of the list.  Celandra was up there, but the multiple authors, including some that have disappeared, might make that problematic.  (The Phoenyx&#8217; absurdly-broad licence is really only intended to keep e.g. one player from getting upset with the game and demanding all his work and everything derived from it be pulled out of the archives, or one GM from demanding a game be shut down rather than passed on to a new GM, mostly in the multi-GM worlds.  It&#8217;s not intended to interfere with publishing it anywhere else, and is subject to being rewritten to better express that without being so broad whenever somebody wants to pay a real lawyer to do it.)</p>
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		<title>By: Tim Hall</title>
		<link>http://www.kalyr.com/weblog/2005/05/30/game-publishing-thoughts/#comment-419</link>
		<dc:creator>Tim Hall</dc:creator>
		<pubDate>Mon, 30 May 2005 20:42:53 +0000</pubDate>
		<guid>http://www.kalyr.com/weblog/2005/05/30/game-publishing-thoughts/#comment-419</guid>
		<description>No, you didn't.  That revelation comes as a bit of surprise!

I'm not surprised you thought it wasn't generic enough; I originally wrote in deliberate reaction against DnD-style generic fantasy, even though it had some of the same literary influences (especially Vance)</description>
		<content:encoded><![CDATA[<p>No, you didn&#8217;t.  That revelation comes as a bit of surprise!</p>
<p>I&#8217;m not surprised you thought it wasn&#8217;t generic enough; I originally wrote in deliberate reaction against DnD-style generic fantasy, even though it had some of the same literary influences (especially Vance)</p>
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		<title>By: Karen</title>
		<link>http://www.kalyr.com/weblog/2005/05/30/game-publishing-thoughts/#comment-418</link>
		<dc:creator>Karen</dc:creator>
		<pubDate>Mon, 30 May 2005 19:16:58 +0000</pubDate>
		<guid>http://www.kalyr.com/weblog/2005/05/30/game-publishing-thoughts/#comment-418</guid>
		<description>Did we ever mention to you that we considered licencing Kalyr instead of building the Phoenyx Fantasy World?  We decided it wasn't "generic" enough, though considering how the PFW has turned out (or failed to, through lack of time) perhaps we ought have.</description>
		<content:encoded><![CDATA[<p>Did we ever mention to you that we considered licencing Kalyr instead of building the Phoenyx Fantasy World?  We decided it wasn&#8217;t &#8220;generic&#8221; enough, though considering how the PFW has turned out (or failed to, through lack of time) perhaps we ought have.</p>
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