Archive for the ‘Games’ Category

An Actual Play Example

Sunday, April 27th, 2008

This is an “actual play” example from my ongoing online game on Dreamlyrics – the actual thread is here. It’s a conflict between Hollis, the psychokinetic human rebel assassin played by Nicki Jett, and an as-yet-unnamed NPC, actually guild security from the Guild of Victuallers. Hollis is searching for clues in the cellar of a tavern – the stakes for the meta-conflict were that Hollis would find a Significant Clue in return for a ‘complication’.

It’s a typical cellar of a tavern; full of beer barrels, some redundant furniture stacked in one corner. Hollis’ eyes are initially drawn to a bloodstain on the floor; enough blood for a nasty wound, not enough for someone to have bled to death.

A little searching reveals two items; a five-glerin coin bearing the head of Sarkan Vorsath of Karmork, and square black object resembling the communicators issued to members of the Karazthan.

“Aha,” Hollis whispered. “A clue. Two of ‘em, in fact.”

She collected the items and after a close perusal, pocketed them, then continued to search. aside for looking for clues, she was also trying to figure out the route the bad guys had employed, as opposed to the one Gath used to escape. She assumed that was they way she’d come in.

“Put you hands where I can see them” comes a male voice from somewhere behind Hollis. “And no funny business from you either, Gath”.

Hollis kept her hands wide and turned toward the voice, taking note of any useful objects in the vicinity as she did so. “No problem,” she said cheerfully.

The voice belongs to a thick-set human with arms and legs resembling tree trunks. Hollis doesn’t recognise the face, but she does notice he’s pointing a seriously large crossbow at her.

“Now, you two are going to explain to me precisely what you are doing grubbing around in this cellar. And that explanation had better be a good one”.

“Just trying to find my cousin Wozzeck,” Hiollis said cheerfully. “He’s not right in the head. Someone told us they’d seen him wandering around down here, so I persuaded this gentleman …” she turned to Gath apologetically, “I didn’t even get his name. Gath, you say? I persuaded Mister Gath to help me look.”

She gave Gath an imperceptible nod, then turned back. “Perhaps you’ve seen him. Stringy brown hair, about forty, with a scar right here … ”

… and with the faintest, harmless-looking flick of her fingertips along side her face, as if demonstrating the scar location, she *snatched* the quarrel right off the top of his crossbow.

Assuming that went as planned, she would flip the quarrel end for end and then drive it right into the big man’s eye.

This is a fight scene. Hollis has Fast-Talk at Fair, and Psychokinetics at Superb. The NPC’s relevant abilities for the encounter are Insight, Perception and Dodge, all at Fair, and Crossbow at Good. This guy is a professional, but nothing like the power level of a typical PC.

I decided to resolve this in two stages – first is Fast-Talk vs. Insight to see if Hollis managed to distract him. If Hollis wins, she can do the PK trick with the quarrel. If she loses, he attempts to shoot her (which would probably be Crossbow vs. PK to actually hit her, so he’d probably miss)

If Hollis wins the first contest, it’s then PK vs both Perception and Dodge – Perception to realise what’s going on, and Dodge to get out of the way.

Fast-Talk vs. Insight goes to Hollis, but only by a narrow margin. For the second contest, Hollis rolls -1 (Great) against the NPCs +3 (Superb) for Perception and 0 (Fair) for Dodge.

“Never heard of him”, he says. His reactions are far quicker than Hollis would have imagined; by the time the crossbow quarrel pierces where his eye would have been, his head is no longer there, leaving the quarrel embedded in the wood.

In the current playtest draft rules, there are two different ways you can combine two skills. In some circumstances you can use either skill, in which case you roll against both and take the best result. In others, you need both skills, so you roll against both skills, and take the worst roll.

I ruled Perception + Dodge as an “either” and used the better of the two rolls. Since his Superb beat Hollis’ Great, that means Hollis missed.

Now, in the context of this fight, I’m wondering if that approach really makes sense. Any opinions?

Blog <-> Forum synchronisation

Saturday, April 19th, 2008

Warning!  This post contains tech geekery, using TLAs.

Karen Cravens wonders about roleplaying blogs and mailing lists cannibalising each other’s readership, and ponders a possible solution.

In fiddling with the next release of the software that powers the Phoenyx, I’ve been considering how to integrate blogs. A lot of us (including me, on occasion) have roleplaying blogs, and I think to a certain extent that’s drawn conversation that might otherwise go in GAMERS….

What I’m thinking is: if you’ve got a roleplaying blog (or a roleplaying section in a multi-topic blog) that has posts that would be appropriate to post to GAMERS, you register its feed, and when you post to your blog, the Phoenyx magically treats it as though you’ve posted to GAMERS as well. If you provide a comments feed, I might treat that as though the commenters have posted followups, too. (It’s up to you and your software to get the GAMERS replies treated as comments on your version – the Phoenyx can provide the feed, but I don’t know of any blogging software that’s set up to import it. Therein lies one hurdle in my plan)

Thoughts?

My immediate thought was rather than depending on some probably non-existant Wordpress plugin to read an external RSS feed and import the contents as comments, it would be better if the The Phoenyx were to ping this blog using XML-RPC with any followup comments.

I would guess there are serious cans of worms involved in a 100% two way synchronisation between the comments thread in a Wordpress blog, and a discussion thread on a web forum/mailing list hybrid, quite possibly at a social level as well as a technical one.

Anyone in the wider Wordpress world ever tried something like this?

Another Iconic NPC

Thursday, April 17th, 2008

Another iconic NPC presented for comment. This one kills two birds with one stone – he comes from a family of feuding nobles, and hold a high-ranking position in one of the most powerful guilds.


Alzardol Blerynthar d’n Tardeyn is a noble of Clan Blerynthar, and holds the position of a senior administrator in the Academy of Life, with ambitions to become Guildmaster on retirement of the present incumbent. As a member of the fractious Clan Blerynthar, he hasn’t managed to reach adulthood without making enemies, the most deadly of which is his half-brother Daraseth, with whom he’s feuded since childhood. He’s had to become a good duellist in order to have lived long enough, skilled in both the Nirvork duelling blade, and in unarmed combat. The score for duels with Daraseth stands at one-all; he bears a prominent scar on one cheek as a result of the last one.There are persistent rumours that something deeply unpleasant happened during his late adolescence.

Not that he doesn’t have the requisite skills for his job; by all accounts he’s a good administrator, well-versed in the minutiae of kandar law, and a good diplomat when it comes to resolving messy disputes with other guilds. Not that he isn’t prepared to be ruthless when the occasion demands; the guild will not expect anything less when its interests are directly threatened.

Lifepaths:
Noble, Guild Administrator

Keys:
Honour of the Clan, Duty to the Academy of Knowledge, Deadly Enemy: Half-brother, Dark Secret: (The exact nature of which is left for individual GMs to specify)

Principle Abilities:
Administration, Diplomacy, Kandar Law, Kandar Social Graces, Nirvork (all at Good)

Connections:
Clan Blerynthar: Good
Academy of Knowledge: Good

Kalyr RPG – An Iconic NPC

Monday, April 7th, 2008

In Rob Donoghue’s design blog post what I want from setting, he lists three things he likes to see, one of which is faces:

Faces are what they sound like – NPCs. I am not proposing a need for stat blocks or detailed backgrounds, and most of my needs can be satisfied with a sentence or two of background. The NPCs I’m talking about are not important for who they are but rather for the purpose they serve. I cannot meaningfully interact with a government, nation, ideology or conspiracy, but I can meaningfully interact with a person who represents that group. Maybe they’re a person of authority for the group they represent, maybe they’re just an iconic member of that group, but that character _is_ that organization so far as my game is concerned. If I can put a face on the important ideas of the game, then they will mean more to my players.

Here’s one face for Kalyr. He does have a detailed stat block, at the same power level (four lifepaths) as the default level for PCs, using the current draft of the playtest rules. I’ll most likely drop him (and others like him) into the appropriate section of the settings chapter – in his case it will be the the section entitled “Religion“.

Zarvendol isn’t a very nice person. I would hope that the majority of games would see the likes of him used as a villain.

Name: Zarvendol d’n Areyn
Race: Kandar
Sex: Male
Appearance: 6’6” tall, copper-coloured skin and green eyes, hair dyed in purple and black streaks, prominent scar on cheek.

Lifepaths
Guild Background
Knight (three times)

Gifts
Extra Damage
Toughness
Talent: Quick Reactions

Keys
Duty to Temple of Kardak
Servant of The Guardian
Extremely Intolerant
The Only Good Enemy Is A Dead One

Abilities
Armed Melee Combat (Broadsword): Superb
Fast-Draw: Good
Kandar Fu: Good
Zarandar Riding: Fair
Dodge: Fair
Strength: Fair
Willpower: Good
Perception: Fair
Endurance: Good
Kandar Religious Lore: Good
Reading and Writing: Fair
Area Knowledge (home city): Mediocre
Streetwise: Mediocre

Connections
Temple of Kardak: Good
Guild of Victuallers: Mediocre

Weapons and Equipment
Fine quality Narvork sword +4 damage (includes +1 for Extra Damage Gift)
Hardened Ulsoghir hide armour, +3 armour (includes +1 for Toughness Gift)

Zarvendol is an archetypal Knight of Kardak the Defender. A xenophobic, bloodthirsty religious fanatic, he embodies all the traditional virtues of the holy defenders of the kandar race. To any human that encounters him as an enemy, he represents the very definition of the worst kind of kandar. If there’s a bloody pogrom taking place, expect to find him in the thick of it. When humans get in the way of his Narvork, he doesn’t recognise the concept of ‘innocent bystander’.

New Monster Manual Entries

Monday, March 10th, 2008

Charlie Stross mixes E Gary Gygax with the US presidential election, and gives us D&D 1st edition Monster Manual stats for the three principle characters:

John McCain (Demon Prince of Republicans.) (Lesser God.)

FREQUENCY: Very rare
NO APPEARING: 1
ARMOUR CLASS: -7
MOVE: 3″ (72″ per flight sector on the campaign jet)
HIT DICE: 200 hit points (But first you have to defeat 4d8 Secret Service Agents)
% IN LAIR: 0%
TREASURE TYPE:
All your NATO base are belong to us!

And it gets a lot better after that.  Go and read the rest of it!

Farewell Gary Gygax

Tuesday, March 4th, 2008

As reported by The Associated Press

Gary Gygax, who co-created the fantasy game Dungeons & Dragons and helped start the role-playing phenomenon, died Tuesday morning at his home in Lake Geneva. He was 69, and had been suffering from health problems for several years.

While I might have outgrown Gygax’s numbers-heavy style of gaming, it’s probably true that the RPG hobby as we know it today would not have existed without him, either in the pencil-and-paper form, or the hugely popular multiplayer online games. Without his pioneering efforts, others who came later would have had nothing to build on.

I had the priviledge of meeting him once, at Gen Con UK in Manchester back in 2000, where he was a guest of honour. I remember him as a spectator in the Steve Jackson Games demo room, where I was playing In Nomine. It was only afterwards that I realised who he was.

Update: Ken Hite reminds us that not only has Gygax given the world RPGs, but also introduced a lot of people to the writings of the great Jack Vance.

Steve Jackson adds this comment:

Gary Gygax and Dave Arneson didn’t just remake a hobby. They impacted all of Western culture. Fantasy fiction would still be a backwater had not D&D built an audience and a new generation of writers. Lord of the Rings would be something taught in college English classes, not a blockbuster movie trilogy. And consider: The direct lineal descendant of D&D is Worlds of Warcraft, which is, all by itself, what? A billion-dollar business now?

Open Playtest for the Kalyr RPG

Saturday, February 23rd, 2008

As I’ve mentioned before on this blog, I’ve written an RPG based on the setting I’ve been using for my long-running online game. I started a playtest using a yahoogroup about a year ago, but everything got rather put on the back burner due to real life becoming busy.

As I stated before, I intend to publish the game, probably as a .PDF, but there might be a dead-tree version if I think there’s enough demand. The system is based on a customised version of the Fudge rules, and the setting is my own, with a lot of the flavour of some of Jack Vance’s baroque SF worlds.

I’ve decided to move the playtest discussion to The Phoenyx, where the game already has it’s own forum. The ongoing game “KLR” on Dreamlyrics is also considered to be part of the playtest.

I previously had the entire game as a closed playtest, with the playtest drafts only visible to those that signed up to the yahoogroup. I’ve decided to make the mechanics-heavy part of the game an open playtest, so I’ve posted the first four chapters free for anyone to download and comment on.

Yes, they are static pages in Wordpress, and do currently use the same template as the blog, which means the sidebar is still full of adverts for prog-rock albums.

If you’ve got any comments on them, or want the actually try out playing the game, please sign up to the discussion forum!

The remaining chapters cover the game setting in more detail, and will probably be done in a semi-closed playtest (only available to those who sign up to the playtest forum).

Winter Stabcon 2008

Sunday, January 13th, 2008

I have now officially lost count of the number of Stabcons I’ve been to, and I’m not totally sure if this is a good thing or a bad thing.For those of you that haven’t read my writeups of previous ones, Stabcon is a games convention that meets two weekends a year in Manchester. When I started attending a few years back the venue was Woolton Hall, but the last few have been in the convention rooms at the Britannia Hotel in Stockport.

Stabcon is billed as a small and friendly convention, and more or less does what it says on the tin. Most of the faces are familiar from year to year. The RPG side of things is very informally organised; GMs turn up with games, and decide when and what to run based on whatever other GMs are and aren’t doing; players then sign up on a first come first serve basis, and it all works quite well. It’s settled into a pattern of games sessions running for three to five hours, with one slot Friday night, three on Saturday, and one on the Sunday.

As well as some Games Orkshop Space Marine stuff (Eat hot plasma death, green things!), and an awful lot of Chez Geek, I played three RPGs over the weekend.

The first was GURPS Transhuman Space, run by Phil Masters. I always find the central problem with this 100 years in the future SF setting is that there are so many options, it’s difficult to decide what to actually do with it.  Phil set this one (like all but one of his I’ve played in) on Earth, with the player characters were a team of freelance security ops hired as bodyguards for a Mexican folk singer at a festival in a small South American state. Naturally our problems turned out to be more complicated than fending off groupies.

The second game, on the Saturday night was one of those strange Narrativist games that’s come out of The Forge, InSpecres. As the GM described it, it’s basically Ghostbusters with the serial numbers filed off, crossed with a bit of parody of Internet start-ups. We played it very strictly for laughs, travelling around in a converted Routemaster bus playing a very bass-heavy version of Jingle Bells with the volume stuck on 11 (One PC tried to turn it down, but failed her roll, and the volume knob fell off) After dealing with usual green slimes and exploding zombies, we ended up on the trail of dyslexic Satanists, which explained why we tried to break into their lair while dressed as elves. Having subsequently purchased the game, yes, it is supposed to be that silly, so we were indeed playing the game exactly the way it’s supposed to be played.

Sunday’s game was GURPS again. This time in the GURPS Infinite Earths setting, on the parallel Britannica-6, a steampunk setting into large scale engineering projects and a culture far more decadent than our own Victorian era. We’d visited this parallel before as dimension-hopping I-Cops agents. I’d remarked to Phil Masters that this setting seemed to combine the worst stylistic excesses of the 1870s and the 1970s. He’d taken that as inspiration for an adventure set entirely on that parallel with the PCs as local cops; “Lyme Regis Vice”. What started as a simple case of arson got a whole lot more complicated once the Zeppelins started appearing. (It’s a parallel world; of course it has Zeppelins, they always do)

Thanks to Michele and Hammy for running yet another excellent convention.  The next one in at the same venue, on the 4th to the 6th of July. See you there.

Hobby Games Meme

Sunday, September 16th, 2007

Via Ken Hite

Boldface if “I own this game”.
Italics is “I have played this game”.
Italic and Bold are “I both own and have played this game”

The list of games comes from the essay collection Hobby Games: The 100 Best, published by Green Ronin, which includes both RPGs and board games.

Bruce C. Shelley on Acquire
Nicole Lindroos on Amber Diceless
Ian Livingstone on Amun-Re
Stewart Wieck on Ars Magica
Thomas M. Reid on Axis & Allies
Tracy Hickman on Battle Cry
Philip Reed on BattleTech
Justin Achilli on Blood Bowl
Mike Selinker on Bohnanza
Tom Dalgliesh on Britannia
Greg Stolze on Button Men
Monte Cook on Call of Cthulhu
Steven E. Schend on Carcassonne
Jeff Tidball on Car Wars
Bill Bridges on Champions
Stan! on Circus Maximus
Tom Jolly on Citadels
Steven Savile on Civilization
Bruno Faidutti on Cosmic Encounter
Andrew Looney on Cosmic Wimpout
Skip Williams on Dawn Patrol
Alan R. Moon on Descent
Larry Harris on Diplomacy
Richard Garfield on Dungeons & Dragons
William W. Connors on Dynasty League Baseball
Christian T. Petersen on El Grande
Alessio Cavatore on Empires in Arms
Timothy Brown on Empires of the Middle Ages
Allen Varney on The Extraordinary Adventures of Baron Munchausen
Phil Yates on Fire and Fury
William Jones on Flames of War
Rick Loomis on Fluxx
John Kovalic on Formula Dé
Anthony J. Gallela on The Fury of Dracula
Jesse Scoble on A Game of Thrones
Lou Zocchi on Gettysburg
James Wallis on Ghostbusters
James M. Ward on The Great Khan Game
Gav Thorpe on Hammer of the Scots
Uli Blennemann on Here I Stand
S. Craig Taylor, Jr. on A House Divided
Scott Haring on Illuminati
Dana Lombardy on Johnny Reb
Darren Watts on Junta
Greg Stafford on Kingmaker
Lester Smith on Kremlin
Wolfgang Baur on Legend of the Five Rings CCG
Marc W. Miller on Lensman
Ted S. Raicer on London’s Burning
Teeuwynn Woodruff on Lord of the Rings (boardgame)
Mike Breault on Machiavelli
Jordan Weisman on Magic: The Gathering
Steve Kenson on Marvel Super Heroes
Gary Gygax on Metamorphosis Alpha
Greg Costikyan on My Life with Master
John D. Rateliff on Mythos
Chris “Gerry” Klug on Napoleon’s Last Battles
John Scott Tynes on Naval War
Erick Wujcik on Ogre
Marc Gascoigne on Once Upon a Time
Mike Bennighof on PanzerBlitz
Steve Jackson on Paranoia
Shannon Appelcline on Pendragon
JD Wiker on Pirate’s Cove
Richard H. Berg on Plague!
Martin Wallace on Power Grid
Tom Wham on Puerto Rico
Joseph Miranda on Renaissance of Infantry
James Ernest on RoboRally
Paul Jaquays on RuneQuest
Richard Dansky on The Settlers of Catan
Ken St. Andre on Shadowfist
Steven S. Long on Shadowrun
Peter Corless on Shadows over Camelot
Dale Donovan on Silent Death: The Next Millennium
Matt Forbeck on Space Hulk
Ray Winninger on Squad Leader
Lewis Pulsipher on Stalingrad
Bruce Nesmith on Star Fleet Battles
Steve Winter on The Sword and the Flame
Jeff Grubb on Tales of the Arabian Nights
Shane Lacy Hensley on Talisman
Douglas Niles on Terrible Swift Sword
Ed Greenwood on Thurn and Taxis
Mike Fitzgerald on Ticket to Ride
Thomas Lehmann on Tigris & Euphrates
Warren Spector on Tikal
David “Zeb” Cook on Toon
Mike Pondsmith on Traveller
Zev Shlasinger on Twilight Struggle
Kenneth Hite on Unknown Armies
Sandy Petersen on Up Front
R. Hyrum Savage on Vampire: The Eternal Struggle
George Vasilakos on Vampire: The Masquerade
Kevin Wilson on Vinci
R.A. Salvatore on War and Peace
Jack Emmert on Warhammer 40,000 (I have played an RPG set in the W40K universe, but using a different system, which I don’t think counts)
Chris Pramas on The Warlock of Firetop Mountain
Steve Jackson on The Warlord
John Wick on Wiz-War

I may have missed a few games that I’d played at a con years ago and have forgotten. I notice that I don’t own a single game on this list that I haven’t actually played. This is probably a good thing.

Kalyr RPG Playtest Drafts

Sunday, August 5th, 2007

I’ve been running a playtest discussion for the Kalyr RPG running for a while. While I’ve had some useful feedback from a few people, I could really do with opinions from a few more people

So I’ve posted the playtest drafts of the first four chapters online. These chapters focus on the Fudge-based game mechanics rather than the details of the setting. Much of this is going to end up as Open Content, so there’s not really that much to lose by making it public now. Format is HTML as exported from Open Office. I think this is a lot cleaner than the bloated mess you get if you do the same thing in MSWord.

We’ll probably be shifting the playtest discussion from the existing YahooGroup to a forum on The Phoenyx in the the near future. In the meantime, give them a read, and let me know what you think.