Everyone on the tabletop gaming interwebs is talking, or something subtweeting, about Invisible Sun by Monte Cook Games, whose Kickstarter has already raised more than a third of a million dollars.
There is heated discussion about the very high price. When you look at the fundamental structure of the game, designed around the needs of people with jobs, children and busy lives, you get the feeling this game is explicitly pitched at middle-aged players with a lot of disposable cash.
So, does this make Invisible Sun the tabletop gaming equivalent of the archetypal mid-life crisis motorcycle or Fender Stratocaster?
I’m probably being a little snarky here. Monte Cook has the game design chops to deliver which in all probability with be a very good game. I hope those who plunked down that amount of cash ends up getting their money’s worth.