In Rob Donoghue’s design blog post what I want from setting, he lists three things he likes to see, one of which is faces:
Faces are what they sound like – NPCs. I am not proposing a need for stat blocks or detailed backgrounds, and most of my needs can be satisfied with a sentence or two of background. The NPCs I’m talking about are not important for who they are but rather for the purpose they serve. I cannot meaningfully interact with a government, nation, ideology or conspiracy, but I can meaningfully interact with a person who represents that group. Maybe they’re a person of authority for the group they represent, maybe they’re just an iconic member of that group, but that character _is_ that organization so far as my game is concerned. If I can put a face on the important ideas of the game, then they will mean more to my players.
Here’s one face for Kalyr. He does have a detailed stat block, at the same power level (four lifepaths) as the default level for PCs, using the current draft of the playtest rules. I’ll most likely drop him (and others like him) into the appropriate section of the settings chapter – in his case it will be the the section entitled “Religion“.
Zarvendol isn’t a very nice person. I would hope that the majority of games would see the likes of him used as a villain.
Name: Zarvendol d’n Areyn
Appearance: 6’6” tall, copper-coloured skin and green eyes, hair dyed in purple and black streaks, prominent scar on cheek.
Knight (three times)
Talent: Quick Reactions
Duty to Temple of Kardak
Servant of The Guardian
The Only Good Enemy Is A Dead One
Armed Melee Combat (Broadsword): Superb
Kandar Fu: Good
Zarandar Riding: Fair
Kandar Religious Lore: Good
Reading and Writing: Fair
Area Knowledge (home city): Mediocre
Temple of Kardak: Good
Guild of Victuallers: Mediocre
Weapons and Equipment
Fine quality Narvork sword +4 damage (includes +1 for Extra Damage Gift)
Hardened Ulsoghir hide armour, +3 armour (includes +1 for Toughness Gift)
Zarvendol is an archetypal Knight of Kardak the Defender. A xenophobic, bloodthirsty religious fanatic, he embodies all the traditional virtues of the holy defenders of the kandar race. To any human that encounters him as an enemy, he represents the very definition of the worst kind of kandar. If there’s a bloody pogrom taking place, expect to find him in the thick of it. When humans get in the way of his Narvork, he doesn’t recognise the concept of ‘innocent bystander’.