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Gen Con UK report, part 1

I've survived the first day of Gen Con UK, even if we made a complete mess of the GURPS Cliffhangers adventure. For once it was truly bad tactical decisions, not awful dice rolling which caused things like my character getting stuck inside a crashing plane. At least I didn't completely miss the bad guys' Zeppellin!

Don't like the way the demo hall closes at 6pm, which means any in-progress games have to relocate if they haven't finished by then. Fortunately there was a free table tonight in the CCG hall; probably by the weekend these tables will be filled with hordes of Magic:the Gathering players so such an option won't be possible.

Full report on the rest of the con on Sunday - Tomorrow night I'm at the Pyramidian dinner at Belgo's in Covent Garden.

Posted by TimHall at August 29, 2002 11:29 PM
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Links of the day
Today in Fudge Factor

Spontaneous Joint Gamemastering. Sounds interesting, but it seesm to me that it would take a lot of trust within the group to make it work.

How to write a best selling fantasy novel.

It's easy! Just don't say 'and the venerable wizard raised the orb and muttered the Arnic words "Hastalavista".' (via)

Not just for boring computer systems.

Written by John Kirk, Design Patterns of Successful Roleplaying Games is a free .pdf download. Railway modelling has had stuff like this from the likes of Iain Rice and Cyril Freezer for years.

Klingon Fairy Tales

Thanks to **Dave for the link to Klingon Fairy Tales. An example:

"The Hare Foolishly Lowers His Guard and Is Devastated by the Tortoise, Whose Prowess in Battle Attracts Many Desirable Mates"

Doggone!

Carl Cravens is disillusioned with the current flavour of the month RPG.