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Game Wish 42: Reusing Characters

Perverse Access Memory: WISH 42: Reusing Characters

Do you ever reuse characters from game to game? When you reuse characters, what do you bring from game to game: a name and a personality, stats, or more? What kinds of characters do you reuse and why? If you GM, do you like to have players bring in existing characters? Why?

While I prefer to create a new character from scratch each time, I have reused one character, (the now infamous Karl Tolhurst). As I said in the previous Game WISH, I prefer characters that closely mesh with the world's settings rather than generic archetype in generic worlds, so for most games that entails creating a specific character for the game world in question.

The one character I have reused had a lot of changes to his back story, taking him back two years earlier in his career, to a point before the tragedies that were a defining point of the original character concept. Arguably it's not really the same character at all. I'm not going to rule out reusing a character in the future, but again I'll rewrite the backstory and change aspects of the character to fit in with the new game.

As a GM, I'm not really bothered whether the players recycle old characters or not, as long as they either fit my world and can be modified until they will fit.

Posted by TimHall at May 05, 2003 06:35 PM | TrackBack
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