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Honesty in On-Line GMs?

An awful lot of PBeM or PBmB games fold after a few moves, but I have to wonder if this is taking things a bit too far?

I seriously want to run a 'non-game' where we would have a game we were planning to play, create characters, discuss settings and plotlines, maybe even do a scene or two, but not ever intend to actually play it.

I seems to have sparked quite a lot of interest; I suspect it may well end up spawning an actual game or two.

Posted by TimHall at August 24, 2003 12:27 PM | TrackBack
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Links of the day
Today in Fudge Factor

Spontaneous Joint Gamemastering. Sounds interesting, but it seesm to me that it would take a lot of trust within the group to make it work.

How to write a best selling fantasy novel.

It's easy! Just don't say 'and the venerable wizard raised the orb and muttered the Arnic words "Hastalavista".' (via)

Not just for boring computer systems.

Written by John Kirk, Design Patterns of Successful Roleplaying Games is a free .pdf download. Railway modelling has had stuff like this from the likes of Iain Rice and Cyril Freezer for years.

Klingon Fairy Tales

Thanks to **Dave for the link to Klingon Fairy Tales. An example:

"The Hare Foolishly Lowers His Guard and Is Devastated by the Tortoise, Whose Prowess in Battle Attracts Many Desirable Mates"

Doggone!

Carl Cravens is disillusioned with the current flavour of the month RPG.