kalyr.com

Game WISH 79: Ideal Cast Size

This week's Game WISH asks:

What do you think is the best cast size for the games you�ve played? What are the factors that go into your answer: genre, play group, gaming system, etc.?

In face to face play, I find a party of four players plus the GM to be the optimal number for just about any genre that I regularly play.

If four is the optimum, I find anything from two to six is perfectly playable. I've played in lengthy campaigns with just two player characters, which can work very well provided both PCs have a sufficiently wide range of abilities. For example, in the Kalyr campaign I GMed, using GURPS, the two PCs were a powerful telepath and a multi-skilled soldier of fortune type. Between the two of them they could handle most situations I threw at them, although they relied heavily on a pair of NPC combat grunts in fight scenes. The campaign may well have benefited from third PC as a combat specialist.

My practical upper limit is six; I strongly dislike large FtF parties of seven or eight PCs, something I've experienced in quite a few convention-style one-shots. I find there are two big problems with a group of that size: First, it's hard to ensure that everybody gets enough spotlight time in a session, and second, combat seems to take forever.

On the third tentacle, the optimum number for one-shots is probably the size the scenario was written for. As a GM I find it hard to retool on the fly a scenario I'd written for six 75-point GURPS characters when find I've got to run it for only three, especially when it's hard to make up any balanced party from three out of the six pre-generated PCs I'd prepared! The last two games I GMed had five and three players respectively; both exactly the number I'd expected.

For online games things are somewhat different; since games often split into multiple semi-independent threads, the number of PCs has less to do with group dynamics and more to do with the number of PCs the GM can handle. In many cases this allows much larger casts than are practical in face to face gaming. For example, I've currently got nine players in my Kalyr PbeM. There's one party of six, one party of two, and one lone wolf. I'm playing in two games on Dreamlyrics with large casts; one, STD, has a large number of one- or two-player threads, while the other, EOH, currently has one huge ensemble thread with a lot of inter-PC interaction, something that's easier in a big game.

Posted by TimHall at January 02, 2004 06:25 PM | TrackBack
Comments

I know Kalyr, but what are the other two games like genre-wise? I'm interested in whether that makes a difference in PBeM.

Posted by: Ginger on January 3, 2004 04:41 PM

EOH is an over the top soap opera with supernatural elements; there's a vampire in there somewhere, and the existence of Cthulhoid elements is a possibility.

STD is horror, based on Steven King's "The Stand".

I think the thing about PBeMs/PBMBs is that you can have more than one party active in the same game. In some cases this can lead to the game fracturing into what's effectively two or three separate games using a common setting, which is what happened to Kalyr.

Posted by: Tim Hall on January 4, 2004 12:05 PM
Post a comment
Name:


Email Address:


URL:


Comments:


Remember info?



Links of the day
Today in Fudge Factor

Spontaneous Joint Gamemastering. Sounds interesting, but it seesm to me that it would take a lot of trust within the group to make it work.

How to write a best selling fantasy novel.

It's easy! Just don't say 'and the venerable wizard raised the orb and muttered the Arnic words "Hastalavista".' (via)

Not just for boring computer systems.

Written by John Kirk, Design Patterns of Successful Roleplaying Games is a free .pdf download. Railway modelling has had stuff like this from the likes of Iain Rice and Cyril Freezer for years.

Klingon Fairy Tales

Thanks to **Dave for the link to Klingon Fairy Tales. An example:

"The Hare Foolishly Lowers His Guard and Is Devastated by the Tortoise, Whose Prowess in Battle Attracts Many Desirable Mates"

Doggone!

Carl Cravens is disillusioned with the current flavour of the month RPG.