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Call of Fudge

In a comment against Down with Cthulhu, Bruce Baugh asks me how I did a conversion from Call of Cthulhu to Fudge.

This wasn't intended as a generic CoC to Fudge conversion, more a quick and dirty one-off conversion of a specific published scenario; all I converted were the six pre-generated PCs, and some human-scale opponents. I must point out that I haven't tested these conversions under the stresses of a long-running campaign, or their scalability with regards to some of the more powerful monsters in the game. I guess that Great Cthulhu himself would still do 1d3 player characters damage a turn.

Attributes I handled by converting them on the basis of 2 CoC levels = 1 Fudge level, with 10-11 defined Mediocre, 12-13 being Fair, 14-15 Good, and so on. Anything 7 or lower is just Terrible, while 20+ is either Legendary or on a different scale.

Skills I handled in a similar way. At first, I tried using the percentage equivalents using the chart in the Fudge rules, but the pregen PCs came out with just about all skills at Fair, which seemed a bit bland. So I just converted them with the flat rate of 15 percentiles = 1 Fudge level, with 50% being Fair, 65% Good, 80% Great, and so on. This felt "right", and covered the whole of the 100% range with the seven Fudge levels. It won't work with some other BRP-derived systems that have skills going way about 100%, such as Stormbringer.

Sanity was simply a second wound track, labelled "Uneasy", "Shaken", "Very Shaken" and "Wibble". Sanity rolls were against Willpower (POW in CoC), Shaken or Very Shaken characters get a penalty to the roll.

And that's basically all there was to it.

Posted by TimHall at January 05, 2004 09:47 PM | TrackBack
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Links of the day
Today in Fudge Factor

Spontaneous Joint Gamemastering. Sounds interesting, but it seesm to me that it would take a lot of trust within the group to make it work.

How to write a best selling fantasy novel.

It's easy! Just don't say 'and the venerable wizard raised the orb and muttered the Arnic words "Hastalavista".' (via)

Not just for boring computer systems.

Written by John Kirk, Design Patterns of Successful Roleplaying Games is a free .pdf download. Railway modelling has had stuff like this from the likes of Iain Rice and Cyril Freezer for years.

Klingon Fairy Tales

Thanks to **Dave for the link to Klingon Fairy Tales. An example:

"The Hare Foolishly Lowers His Guard and Is Devastated by the Tortoise, Whose Prowess in Battle Attracts Many Desirable Mates"

Doggone!

Carl Cravens is disillusioned with the current flavour of the month RPG.