kalyr.com

Adventure Writing

Although it's still a month away, I've now written up the adventure I hope to run at Gypsycon over Easter. Makes a change from writing the adventure the night before, as some GMs have done in the past. Unlike some people, I've never mastered the art of running entire adventures completely off the cuff making up everything as I go along.

Unlike last time, when I made up all the NPC stats on the fly, this time I've even got outline stats for all the significant NPCs in the game. I've statted them up in Fudge, although I may end up running the adventure using GURPS (I've got the pre-gen player characters in both systems).

No spoilers, because some potential players might be reading this. All I can say is that the scenario features genetically modified turnips.

Posted by TimHall at March 07, 2004 10:28 PM | TrackBack
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Links of the day
Today in Fudge Factor

Spontaneous Joint Gamemastering. Sounds interesting, but it seesm to me that it would take a lot of trust within the group to make it work.

How to write a best selling fantasy novel.

It's easy! Just don't say 'and the venerable wizard raised the orb and muttered the Arnic words "Hastalavista".' (via)

Not just for boring computer systems.

Written by John Kirk, Design Patterns of Successful Roleplaying Games is a free .pdf download. Railway modelling has had stuff like this from the likes of Iain Rice and Cyril Freezer for years.

Klingon Fairy Tales

Thanks to **Dave for the link to Klingon Fairy Tales. An example:

"The Hare Foolishly Lowers His Guard and Is Devastated by the Tortoise, Whose Prowess in Battle Attracts Many Desirable Mates"

Doggone!

Carl Cravens is disillusioned with the current flavour of the month RPG.