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Game Dream 11: You Said What?

Game Dream 11 asks us:

In every campaign, there are memorable scenes. Often, this is due as much to player participation as it is to GM flavor and skill. This week, I'd like for us to share quotes that stuck with you down through the years. What did you or your cohorts say during the game (in or out of character) that made a lasting impression?

The trouble with most in-game lines are that they're of the 'you had to be there' variety; I have no idea whether any of these will be funny to anyone who wasn't part of the game.

Still, sometimes a GM gives a golden opportunity to drop a corny joke straight into the game, especially when the mood of the game is meant to be humourous. Such a game was GODS (Guardians of Dimension). The PCs were a team of interdimensional troubleshooters, led by a telepathic horse, which also included a troll and an 2" sentient insect, Bug. In one adventure, we landed in a tropical island, with, in the best jungle movie cliché, tribal drumming in the background.

GM: And suddenly, the drumming stops
Bug (my PC): Oh no! You know what this means!
Another PC: What does it mean?
Bug: Bass solo!

In a later game of GODS, we landed on an Old West style world, where the villagers were threatened by 'The Banditos'

"They've come to steal the houses, burn the women, and rape the cattle!"

and later, once we'd defeated those banditos....

"We have saved the honour of the cows!"

Then there was a Castle Falkenstein game, set in Scotland. We captured some Prussian spies, by ambushing them as they slept. The 'grunts' got ordered abruptly to "Hande Hoch!". But we woke up the commanding officer by pointing a big and scary looking firearm at him and saying:

"Did you order the continental breakfast, or the elephant gun"?

In a recent GURPS Time Travel game, when we'd slipped into what we assumed was an alternate parallel universe, and needed spare parts to repair our broken time machines. We'd found a consumer electronics store, and one player's reaction was "You realise this is probably the local equivalent of Dixons" (For non-British readers, Dixons are a high street retailer notorious for having totally clueless sales staff who understand nothing whatsoever about the goods they're selling).

GURPS Transhuman Space, at GenCon UK 2002, GMed by Phil Masters. I was playing Derek Repton, the ship's engineer with a severe attitude problem. Constantine Thomas was playing the AI in the ship's computer. The following exchange took place in a bad French accent (the AI was French)

Derek: "You stupide French Algorithme!"
The AI: "You'd better watch out next time you want the pod bay doors opened"

Finally, the Firefly game, where we had some damaged cargo pods which were starting to defrost. Fearful of some kind of biohazard, we opened them inside the cargo airlock. They didn't contain quite what we expected.

GM: "You're in the airlock, you've got a naked woman, a horse, and a large quantity of cocaine. Now what?"

I'm sure there are others.

Posted by TimHall at August 30, 2004 01:31 PM | TrackBack
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