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RPG meme bandwagon

More RPG Memes! This one's all over the RPG corner of the Blogosphere; I think I saw it first on Carl Cravens' Journal. It comes from Matt Snyder, called the RPG Meme Bandwagon. It takes the form of 15 questions:

1. What is the first RPG you ever played?

D&D basic set. I actually GMed before I ever played.

2. What RPG do you currently play most often?

Over the past couple of years, I've played quite a bit of Fudge, GURPS, Storyteller, Castle Falkenstein, Hero Quest and Call of Cthulhu.

3. What is the best system you've played?

GURPS, provided you don't use all the advanced combat rules. Fudge is a very close second, though.

4. What is the best system you've run?

Fudge. The fast-and-loose approach is a good match for my GM style

5. Would you consider yourself an: Elitist/ Min-Maxer/ Rules Lawyer?

Elitist, on the grounds I'm not one of the other two.

6. If you could recommend a new RPG which would you recommend? Why?

If you've got fifty quid burning a hole in your pocket, want plenty of crunchy rules and glossy presentation, go for GURPS 4th Edition. If you want something much more rules-light and wallet-light, try FATE, a 'build' of Fudge.

7. How often do you play?

Face to face gaming, only about three or four times a year at conventions. Online PBeM and PBmB gaming is a little more frequent.

8. What sort of characters do you play? Leader? Follower? Comic Relief? Roll-Player/ Role-Player?

Tend to be a follower rather than a leader. Sometimes I seem to play so many technicians with no social skills I worry about being typecast.

9. What is your favourite Genre for RPGs?

Anything with atmosphere and depth. I like realistic SF or 'low fantasy' where a rich setting gives context to the characters and adventures. Also horror under a GM good enough to build an atmosphere of terror.

10. What Genres have you played in?

Just about everything apart from supers. That genre just doesn't appeal to me.

11. Do you prefer to play or GM? Do you do both?

Both. Given the choice, I prefer to GM, although I wouldn't want to GM more than one game in a weekend-long convention.

12. Do you like religion in your games?

I'm into worldbuilding in a big way, and belief systems are an important part of any properly-developed world. I'm cautious when it comes to incorporating real-world religions into games with significant supernatural elements.

13. Do you have taboo subjects in your games or is everything "fair game"?

I don't really like explicit sexual content in games, or really gross splatter-type violence. I'm also cautious with religious themes involving real-world religions.

14. Have you developed your own RPG before?

Not really, I've done some rules-tinkering in my time, but I'd rather spend my time building worlds than fiddling with game mechanics.

15. Have you ever been published in the Gaming Industry? If so...what?

No, unless you count writing a review on RPG.NET.

Posted by TimHall at November 25, 2004 08:46 PM | TrackBack
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Links of the day
Today in Fudge Factor

Spontaneous Joint Gamemastering. Sounds interesting, but it seesm to me that it would take a lot of trust within the group to make it work.

How to write a best selling fantasy novel.

It's easy! Just don't say 'and the venerable wizard raised the orb and muttered the Arnic words "Hastalavista".' (via)

Not just for boring computer systems.

Written by John Kirk, Design Patterns of Successful Roleplaying Games is a free .pdf download. Railway modelling has had stuff like this from the likes of Iain Rice and Cyril Freezer for years.

Klingon Fairy Tales

Thanks to **Dave for the link to Klingon Fairy Tales. An example:

"The Hare Foolishly Lowers His Guard and Is Devastated by the Tortoise, Whose Prowess in Battle Attracts Many Desirable Mates"

Doggone!

Carl Cravens is disillusioned with the current flavour of the month RPG.