4th Edition Compliant!
I've just finished the player characters for the game I'm scheduled to be running at Gypsycon at Easter. I already had the pregenerated GURPS characters, since I wrote this adventure for last year con, but due to illness (not mine, one of the players), I didn't get to run it.
But now Steve Jackson Games have gone and released a new version of the GURPS rules. Since the new rules are a big improvement in a number of areas, I plan to use the new 4th ed. rules. Hence I needed some conversion work. The exercise also helped me get to grips with some of the rule changes.
It also demonstrates that point values are not the same between the editions. The original characters were all 125 points, but on a straight conversion, they varied from 135 points (the combat grunt) to 230 (the psi). The other three came out between 160 and 180, so I fixed the point value at 175 and adjusted them accordingly. This means Frenn the combat specialist is now a lot tougher, and Isana the psi has gained some additional disadvantages, including Motion Sickness. I realise that that would have been fun in the adventure I played with those characters two years ago.
I'm looking forward to running this; it will be the first time I've GMed anything for something like nine months.
Posted by TimHall at March 13, 2005 07:55 PM | TrackBack