Kalyr RPG progress
I'm slowly getting somewhere with the Kalyr RPG. Parts of it are almost ready for playtesting. Other parts still need to be written, of course.
The character generation chapter is taking shape, and it's proving hard work. I'm starting to wonder if I'm making my template-driven system more complicated than I need it to be. I'm going to present subjective character generation as an alternative, and I bet most hardcode Fudge players will probably just use that. I've had to retool many of the templates when I started 'unit testing', and realised that my sample characters were coming out with too few skills. I've now upped the number of skills in each template, so starting character will have 32-38 skill levels rather than the original 26-30. Of course, I'm now wondering if all my Talents will still make sense, or whether some will need to be merged because I can't think of eight related skills.
On the other hand, I'm getting some positive feedback on the Fudge mailing list to my proposed way of handling faults.
Posted by TimHall at August 29, 2005 06:43 PM | TrackBack