kalyr.com

Kalyr RPG progress

I'm slowly getting somewhere with the Kalyr RPG. Parts of it are almost ready for playtesting. Other parts still need to be written, of course.

The character generation chapter is taking shape, and it's proving hard work. I'm starting to wonder if I'm making my template-driven system more complicated than I need it to be. I'm going to present subjective character generation as an alternative, and I bet most hardcode Fudge players will probably just use that. I've had to retool many of the templates when I started 'unit testing', and realised that my sample characters were coming out with too few skills. I've now upped the number of skills in each template, so starting character will have 32-38 skill levels rather than the original 26-30. Of course, I'm now wondering if all my Talents will still make sense, or whether some will need to be merged because I can't think of eight related skills.

On the other hand, I'm getting some positive feedback on the Fudge mailing list to my proposed way of handling faults.

Posted by TimHall at August 29, 2005 06:43 PM | TrackBack
Comments
Comments are closed on this entry
Links of the day
Today in Fudge Factor

Spontaneous Joint Gamemastering. Sounds interesting, but it seesm to me that it would take a lot of trust within the group to make it work.

How to write a best selling fantasy novel.

It's easy! Just don't say 'and the venerable wizard raised the orb and muttered the Arnic words "Hastalavista".' (via)

Not just for boring computer systems.

Written by John Kirk, Design Patterns of Successful Roleplaying Games is a free .pdf download. Railway modelling has had stuff like this from the likes of Iain Rice and Cyril Freezer for years.

Klingon Fairy Tales

Thanks to **Dave for the link to Klingon Fairy Tales. An example:

"The Hare Foolishly Lowers His Guard and Is Devastated by the Tortoise, Whose Prowess in Battle Attracts Many Desirable Mates"

Doggone!

Carl Cravens is disillusioned with the current flavour of the month RPG.