kalyr.com

Kalyr RPG Progress, 9/10/05

I'm currently working on the game mechanics chapter, which will (probably) be chapter three. I wrongly assumed this would be easy to write, because it would just be a cut-and-paste job from the Fudge SRD. I was wrong.

As well as deciding which of the myriad combat options I wanted to use and cutting out the ones I don't, I also had to make sure I'm using consistent skill names compared with the existing character generation chapter. And then there were all those examples. Every one needs to be at least partially rewritten to be about Kalyran characters and situations rather than the varied genres in the Fudge examples. No Old West or Robin of Sherwood allowed! For the first draft I'm using player characters from the online games, and one or two actual situations that have come up in play.

It seems that editing is as much effort as actual writing.

Posted by TimHall at October 09, 2005 08:06 PM | TrackBack
Comments

"It seems that editing is as much effort as actual writing."

Well, duh. ;)

Posted by: Amadan on October 9, 2005 11:51 PM
Comments are closed on this entry
Links of the day
Today in Fudge Factor

Spontaneous Joint Gamemastering. Sounds interesting, but it seesm to me that it would take a lot of trust within the group to make it work.

How to write a best selling fantasy novel.

It's easy! Just don't say 'and the venerable wizard raised the orb and muttered the Arnic words "Hastalavista".' (via)

Not just for boring computer systems.

Written by John Kirk, Design Patterns of Successful Roleplaying Games is a free .pdf download. Railway modelling has had stuff like this from the likes of Iain Rice and Cyril Freezer for years.

Klingon Fairy Tales

Thanks to **Dave for the link to Klingon Fairy Tales. An example:

"The Hare Foolishly Lowers His Guard and Is Devastated by the Tortoise, Whose Prowess in Battle Attracts Many Desirable Mates"

Doggone!

Carl Cravens is disillusioned with the current flavour of the month RPG.