kalyr.com

2006 Resolutions

  1. Post more regularly in my online games. Sometimes I wonder how my players put up with me.
  2. Play and GM more face-to-face RPGs. Since relocating to Manchester all my offline gaming has been at conventions, of which I've attended three or four a year. I'm thinking of joining or even running games at Fan Boy Three, Manchester's game shop.
  3. Get a model railway built in a reasonably complete state, including scenery. I've started too many overambitious schemes that ended up being abandoned part way through. Perhaps I need to start with something simpler. I think meeting up with the North East Cheshire Area Group of the N Gauge Society might be an encouragement here.
  4. Go to church more regularly.
  5. In order to accomplish any of the above, improve my time-management.
Posted by TimHall at December 31, 2005 09:17 PM | TrackBack
Comments

1) Being in a glass house I'm in no position to throw stones on this one;
2) Sounds like you are two or three sessions ahead of me for 2005;
3) How about a modular design which can be extended later?
4) Of course
5) if I knew how to do that...

Posted by: Michael on January 3, 2006 04:40 PM

>> 2) Sounds like you are two or three sessions ahead of me for 2005;

That's what you get for marrying a non-gamer :)

When I add up the actually gaming hours, four weekend-long gaming conventions ends up with as much actual gaming as playing one evening every 2-3 weeks for a year.

>> 3) How about a modular design which can be extended later?

I've thought about that; the trouble is that a modular layout takes up more space than a 'made to measure' trackplan. Most modules seem to be built for "Frankenstein's Monster" layouts at shows.

Posted by: Tim Hall on January 3, 2006 09:33 PM

Happy New Year, Tim!! Hope yours was enjoyable -- mine certainly was! :)

-S

Posted by: Scott on January 4, 2006 07:22 PM
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Links of the day
Today in Fudge Factor

Spontaneous Joint Gamemastering. Sounds interesting, but it seesm to me that it would take a lot of trust within the group to make it work.

How to write a best selling fantasy novel.

It's easy! Just don't say 'and the venerable wizard raised the orb and muttered the Arnic words "Hastalavista".' (via)

Not just for boring computer systems.

Written by John Kirk, Design Patterns of Successful Roleplaying Games is a free .pdf download. Railway modelling has had stuff like this from the likes of Iain Rice and Cyril Freezer for years.

Klingon Fairy Tales

Thanks to **Dave for the link to Klingon Fairy Tales. An example:

"The Hare Foolishly Lowers His Guard and Is Devastated by the Tortoise, Whose Prowess in Battle Attracts Many Desirable Mates"

Doggone!

Carl Cravens is disillusioned with the current flavour of the month RPG.