A Revolution in RPGS
Every so often a game comes along that renders every game published obselete.
It has the following characteristics.1) Minimal system
2) Minimal to zero setting
3) Convinced that it's revolutionnary
4) Bad attitude towards all previous RPGs
5) Sprinkled lightly with forgeite jargon.
The ultimate challenge! To be to gaming what Henry Cow was to music. Or the Lima N-gauge Deltic was to railway modelling. That game is SPULTURATORAH!
The dark narrativist game of gamist simulationism in ancient retro-future BabylonIntro If you are a roleplayer, chances are you are an overweight spotty obsessive prat who rolls greasy dice and kills orcs. You are probably dumb, and the things you love and play are dumb. Everyone is immature and ugly and obsessive and only likes killing things.
That is, until you play SPULTURATORAH. You will then be a narrativist StoryEngager who will wow your players (also now called StoryEngagers) with epic storylike stories of storytelling.
No other game has ever been like SPULTURATORAH. The minimalist system is quite easy to grasp, yet hard for old-school spotty roleplayers to understand. You have to let things go to be a Narrativist. But your games will turn from dice-throwing hackfests into narrative Awesome.
Setting: It's like a dark Frank Fazetta mixed with a Tetsuwan-Atomu style flair. Set in ancient Babylon. With flying cars and psychic armies. King Gilgamesh rules over everything with a cruel and controlling eye from his Levitating Darkness Throne at the Ziggurat of Ur.
The heroes must stop him. With Narrativism.
Read the whole thing. There really is a complete system there, complete with an attribute called "Ziggurat Barley". (Link from Lumpley.com)
Posted by TimHall at February 16, 2006 07:00 PM | TrackBack