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Home > RPGs > Kalyr > Fudge ® Rules |
Note: This is still a work in progress, and should not be considered complete! Any comments and feedback would be appreciated.
This is an alternative method for generating a character's skills using the Fudge system. It uses a 'life-path' style in which a character advances through various careers, picking up skills and other benefits along the way. Fans of Classic Traveller (need url!) will recognise the general idea.
Attributes are generated as as described in the Fudge rules for kalyr.
This represents the skills learned during a character's early years. Choose the background the character was born into (this is restricted by the character's Status and Rank), and determines which skills were learned during this period of the character's life. Take twelve levels in any combination of skills listed for the chosen background, with not more than two levels for any one skill. You must take at least one level in any skill in bold.
You grew up in one of the 'free human' tribes founded by runaway slaves. You lived a primitive existance, learning to live off the land. This is an unlikely background for a kandar character.
Requires Status of Poor or worse.
Skills |
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Boating
Brawling Climbing Hiding Jumping Running Spear Spear Throwing Stalking Survival Swimming Tracking |
You grew up in the rural area near a kandar city; your parents were most likely either plantation workers or poor tenant farmers, growing food to feed the population the nearby city.
Requires Status of Poor or worse.
Skills |
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Agriculture
Animal Handling Boating Brawling Climbing Jumping Running Swimming Zarandar Riding Repair/Devise Any appropriate craft |
You grew up in a kandar city, but you certainly didn't grow up in the lap of luxury; your only education was the school of hard knocks.
Requires both Status and Rank of Poor or worse.
Skills |
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Brawling
City Knowledge Climbing Hiding Jumping Knife-Fighting Running Stalking Streetwise Swimming Fast-Talking |
You parents were in the successul professional classes, below the nobility in status, but above the street scum.
Requires either Status or Rank of Fair or better.
Skills |
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Reading and Writing
Any appropriate craft Brawling City Knowledge Kalyr Law Kalyr Politics Kandar Social Graces Nirvork Streetwise Swimming Zarandar Riding Repair/Devise |
You were born or adopted into one of the 14 kandar clans that sit on the top of the social pile.
Requires Status of Great or better.
Skills |
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Reading and Writing
Kandar Social Graces Ancient History Kandar Religious Lore Kandar Literature Kalyr Politics Kalyr Law Nirvork Narvork 'Judo' 'Karate' Zarandar Riding Musician Artist Singing |
Adult careers work in a similar way to childhood experience. You must take two career terms (which represent an indeterminate number of years). Each term gives twelve skill levels, which may be spend on the skills available to the career, with a maximum of two levels per term. In addition, you must spend levels on any skills in bold before any others, unless that skill is already at Good or better.
You may take the same career twice, to give a character highly skilled in a specific area, or take two quite different careers to give a broader range of skills.
There is much political intrigue in kandar cities, especially in Ravenah or parts of the Great Empire. Wherever you find intrigue you will find spies. And sometimes rivalries and feuds get out of hand and become murderous, providing employment for professional assassins. Many spies or assassins are agents working for their nation or guild. Others might be are members of powerful crime syndicates, or fanatical members of obscure religious cults. There are also freelancers working solely for financial gain. Assassins tend to come from either a military or criminal background. Any assassin PC should either be an ex-assassin, or under "deep cover".
Skills |
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Acting
City Knowledge Crossbow Dagger Fast-Talk Hiding Kandar Social Graces Poisons Stalking Streetwise |
Kandar cities can at times be dangerous places with all those assassins about. The likes of wealthy merchants, nobles and important guild figures can have many enemies, and need protection. Many bodyguards are members of the Union of Guards.
Skills |
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Any hand weapon
Body Language City Knowledge 'Judo' Kandar Social Graces 'Karate' Streetwise |
The roads linking kandar cities cross miles of poorly-controlled wilderness areas populated by bandits or other worse things, requiring all caravans to travel armed. Such caravan guards often have other duties, such as looking after the pack animals. Many human caravan guards are members of the Union of Guards.
Skills |
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Any hand weapon
Any missile weapon Riding Animal Handling City Knowledge Power-Waggon Driving Streetwise Survival Waggon Driving |
The city guard are the police force within the walls of kandar cities, and are trained both in combat and detective skills. In recent years some cities have started to recruit humans into the guard, and humans now form almost half the guard in Calbeyn. In many cities the guard also doubles up as the fire brigade, and must fight fires as well as crime.
Skills |
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Baton & Shield
City Knowledge 'Judo' Kandar Law Adminstration Climbing Jumping Reading and Writing Research Streetwise Tracking |
The rougher end of kandar cities are full of criminal types, ranging from petty thieves and pickpockets and muggers, through housebreakers and smugglers, to more serious organised crime. Some rougher parts of kandar cities, such as Calbeyn's notorious Anthill, are effectively run by crime lords.
Skills |
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Brawling
City Knowledge Climbing Evaluate Fast-Talk Gambling Hiding Jumping Knife-Fighting Locksmith Repair/Devise Running Stalking Streetwise |
There are a great many wandering singers, musicians and jugglers who provide entertainment in the cities, often working in inns and taverns. Few if any manage to make much money, and the kandar elite tend to look down upon them and their 'art', but one or two manage to establish some sort of reputation.
Skills |
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Performance
Musical Instrument Singing Streetwise Kandar social graces Gambling City Knowledge |
The city of Filgeth still has a gladiatorial arena, where people fight, sometimes to the death, for the entertainment of others. Most gladiators are either slaves or condemned criminals, although there are always a few desperate free men who seek fame and fortune in the arena. The career of a gladiator is often quite short, but those who survive may manage to win their freedom.
Skills |
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Any hand weapon
Any unarmed combat skill Performance Body Language |
A kandar noble belongs to one of the fourteen ancient kandar Clans. The archetypal noble is arrogant and cruel, enjoying a life of idle luxury, waited on by hordes of human slaves. Of course, there are nobles who don't conform to this stereotype, and do a real job, often in the high levels of city government. Being a noble can be a dangerous "occupation", and assassination is a constant risk to members of more than one clan.
Skills |
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Administration
Ancient History Artist 'Judo' Kalyr Law Kalyr Politics Kandar Literature Kandar Religious Lore Kandar Social Graces 'Karate' Musician Narvork Nirvork Reading and Writing Riding Singing Zarandar Riding |
The Karazthan, or Academy of Knowledge is the guild which makes mechanisms. They are the only people who can make or repair their strange magical machinery. To be member of the Karazthan you have to first have served an apprenticeship in the guild, and nearly all apprentices are children of members. The Karazthan jealously guard their monopoly, and employ "operatives", who are not afraid to use force to shut down anyone who challenges it.
Skills |
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Administration
Ancient History Electronics Flamelance 'Judo' Lightning Wand Power-Waggon Driving Reading and Writing Repair/Devise Research Vyrn-Making |
Knights are the ancient kandar warrior orders, who have existed from long-forgotten ancient times. There are two types of knightly orders; secular orders, who pledge allegiance to the city-lord, and religious knights, who are attached to a temple. Most knights have a high opinion of themselves, and look down on the soldiers of the legions. Most religious knights follow Kardak, Ulseth or Karlandra, but knights following other guardians are not unknown.
Skills |
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Narvork
'karate' Fast-Draw Narvork Body Language Kandar Religious Lore Ancient History Reading and Writing |
Many kandar cities are dependant on trade, and a rich and powerful merchant class has arisen. The Merchant's guild now has considerable economic and political power. Until recently, most successful merchants were kandar, who controlled the guild, but now a number of human merchants have become successful enough to challenge their dominance.
Skills |
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Bargaining
Evaluate Fast-Talking Any foreign language(s) Any hand weapon Any unarmed combat skill City Knowledge Kandar Social Graces Streetwise Zarandar Riding |
This is someone from the wilderness area who has come to a kandar city. There are many reasons to leave the wilds. Maybe the village was destroyed by monsters, bandits or kandar knights. Maybe he or she was accused of a crime and ran. Maybe he or she just got bored and head for the "fabulous city" told about in stories.
Skills |
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Boating
Brawling Climbing Hiding Jumping Running Spear Spear Throwing Stalking Survival Swimming Tracking |
While there are healers that rely on psionic healing powers, there are many more that rely on more mundane medical arts. Quite a few might be quacks and charlatans, but there are plenty of people with real skill and knowledge.
Skills |
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Diseases
Fast-Talk First-Aid Insight Kandar social graces Poisons Reading and Writing Research |
Priests, almost exclusively kandar, are servants of the Guardians, and serve as the spiritual leaders of the kandar people. They have some divination abilities, using artefacts called "oracles" to communicate with the Guardians. Most gain no other magical powers from being a priest, but a few priests have psionic abilities that some consider a divine gift. As messengers of the Will of the Guardians, they do have considerable political influence, and move in the highest circles of kandar society.
Skills |
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Kandar Religious Lore
Administration Ancient History City Knowledge Leadership Oratory Reading and Writing Research 'Judo' |
The great seaport of Ravenah sends ships to many places, and the broad Fil and Cal rivers are both major trade arteries. Unfortunately, piracy is commonplace, even on rivers.
Skills |
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Swimming
Boating Any light one-handed weapon- Brawling City Knowledge (any port of call) Climbing Jumping Pilot Riverboat Pilot Ship |
The kandar cities maintain significant standing armies, since wars are rather more common than people would like. The elite soldiers are the eight Legions, which date from the second empire, a thousand years ago. The Eight Legion, based in Ravenah, and the half of the Fifth Legion based in Calbeyn now accept humans into their ranks, but all other legions are kandar only. The legions take people from any background, and promotion tends to be on merit rather than social rank, at least most of the time.
Skills |
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Narvork & Sword
Klunark Flamelance Crossbow 'Karate' Leadership First-Aid Military Tactics Survival Waggon Driving Power-Waggon Driving Stalking Hiding |
These people are practitioners of The Ways of Wizardry. The powers manifested today are but a pale shadow of the powers of the great wizards of old. These powers are psionic in origin, and occur naturally in a minority of the population. In all but a few cases, the powers of the mind cannot be controlled properly without training from an early age. The main organisation for training wizards is the long-established Academy of the Mind, an order of wizards which has a chapter in almost every city. There are a few smaller local associations of wizards which remain outside the Academy, and there are a few independent lone wizards, who occasionally take apprentices.
Skills (all) |
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Reading and Writing
'Judo' Ancient History |
(The Way of the Will) |
Mind-Reading
Mind-Sending Mind Shield any other skills |
The Way of the World |
Illusions
Telekinesis any other skills |
The Way of Restoration |
Healing
Mind-Reading any other skills |
The Way of Vision |
any skills associated with the Way |