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Sample Characters

These three NPCs have played significant roles in the ongoing game. Current players may wish to stop reading now, although most of the information below is 'common knowledge' by now.

Tanala Zalyn d'n Ulmyra

Tanala was born into a influential family of the conservative Zalyn clan. Although neither of her parents had any powers of the mind, they had manifested in many close relatives, so it was not a surprise that her powers were noticed at an early stage in her life, and she soon became an apprentice in the Academy of the Mind in Calbeyn

She proved as adept at academy politics as with mastering her powers, and her progress up the ranks of the Academy were rapid. It wasn't long she had become the 5th highest ranking wizard in Calbeyn

She has inherited the extreme conservatism of her clan, is rumoured to be associated with Kaasranth Sar, and bitterly opposes the acceptance of any humans into the academy. She has so far failed to prevent the acceptance of two humans, Reylorna and Jor Gannir, whom she opposes at every turn, leading Jor in particular to fear that she's plotting to kill them both. Not surprisingly, the more progressive members of the Academy oppose her in turn.

Currently she's somewhat incapacitated, having participated in an interrogation that went badly wrong. She was last seen in a coma. No doubt she will recover in time, but it's too early to judge what effect this experience will have had on her...

Race: Kandar: ST-1, DX+2, ...
Red-haired woman with burning green eyes.

ST: 9, IQ: 13, DX: 11, HT: 10, Move: 5

Total Points: 200

Advantages
Appearance - Attractive (0 point)
Status (good)+4 (20 points)
Strong Will+3 (12 points)
Unusual Background (Psionic) (10 points)
Ally / Kluranyr, Knight of Kardak, 120 points (10 points)
Telepathy+12 (60 points)
ESP+3 (9 points)
Literacy (5 points)
Unusual Background / Psionic (10 points)
Rank(Academy of the Mind)+2 (10 points)

Disadvantages
Intolerance (racial) (0 point)
Laziness (0 point)
Addiction / Brainstorm (-10 points)
Bad Temper (-10 points)
Reputation (large group/negative)+1 (-5 points)
Enemy / Progressors, (roll of 6 or less) (-10 points)

Skills
Clairaudience-12 (2 points); Illusion (psi)-16 (10 points); Mental Stab-13 (4 points); Mental Blow-15 (8 points); Mind Shield-14 (6 points); Telesend-14 (6 points); Telereceive-14 (6 points); Sleep (psi)-12 (2 points); Suggest (psi)-13 (4 points); Judo-11 (4 points); History-12 (2 points); Knife-12 (2 points); Politics-13 (2 points); Riding-12 (4 points); Theology-10 (0.5 point); Literature-11 (1 point); Area Knowledge(Calbeyn)-13 (1 point); Cooking-12 (0.5 point); Psionics/TL-12 (4 points)

Kluranyr

Kluranyr is captain of the Knights of Kardak based in Calbeyn. He perfectly fits the stereotype of a bloodthirsty fanatic who hates all humans.

Recently, he was not only badly hurt in a duel, but also managed to lose his sword, a great dishounour for a knight. Naturally, he's sworn revenge, and won't rest until he gets his sword back.

Race: Kandar: ST-1, DX+2, ...
He is tall, imposing figure, usually seen dressed in black and gold robes over leather armour.

ST: 11, IQ: 11, DX: 14, HT: 10, Move: 6

Total Points: 100

Advantages
Ally / (Tanala, roll of 9 or less) (15 points)
Ally Group / Fellow-knights, (roll of 6 or less) (15 points)
Appearance - Attractive (0 point)
Combat Reflexes (15 points)
Literacy (5 points)
Status (good)+3 (15 points)

Disadvantages
Duty / to Temple of Kardak (roll of 15 or less) (-15 points)
Fanaticism / Kardak (-15 points)
Intolerance (racial) (0 point)
Laziness (0 point)
Reputation (large group/negative)+2 / All humans in Calbeyn (-5 points)
Secret / (Has a lover) (-5 points)

Skills
Narvork-15 (8 points); Area Knowledge(Calbeyn)-10 (0.5 point); Crossbow-13 (0.5 point); Carousing-9 (1 point); Karate-14 (4 points); History-10 (2 points); Literature-10 (2 points); Narvork Art-13 (1 point); Flamelance-15 (1 point); Theology-11 (4 points); Riding-14 (2 points); Knife-14 (1 point); Judo-12 (1 point); Games(Thlan)-11 (1 point); Area Knowledge(World)-11 (1 point)

Quirks
Doesn't Easily Give Trust, Cracks His Knuckles, Enjoys Humiliating Foes, Obnoxiously Polite, Doesn't Respect Social Status (-5)

Jathren

Jathren is a human 'operative' for the Karazthan Division of Security, based in Calbeyn. He comes from several generations of human Karazthani. Many of his missions have involved shutting down the operations of those that might challenge the Karathan's hold on technology. So far, he hasn't been asked to perform an assassination, he hopes that he will never have to. A recent missions saw a very close escape from death by fire, which has unfortunately left him with a severe fear of flames.

It was for Jathren's most recent mission that he recruited a party of adventurers, including Kylar, Asher, Reylorna and Owen, to perform a covert raid on a grain warehouse in the village of Ardeth, a mission which uncovered much more than he bargained for. He certainly didn't expect to find a false duplicate of Tharn Kulbeyr of Zenatan, or those drugged demonic beings in their coffin-like boxes.

He's even more alarmed to find his superior, Askardath attacked, and a terrifying monster unleashed upon the Karazthan building. Rather unnerved by this, he's beginning to feel that all the death and carnage is a direct consequence of his actions.

Race: Human
An ordinary-looking fellow, when not in disguise.

ST: 11, IQ: 13, DX: 13, HT: 10, Move: 5

Total Points: 120

Advantages
Patron / Karazthan (20 points)
Literacy (5 points)
Combat Reflexes (15 points)
Rank (Karazthan)+1 (5 points)

Disadvantages
Phobia: Fire (severe) (-10 points)
Overconfidence (-10 points)
Duty / Karazthan, roll of 15 or less. (-15 points)

Skills
Area Knowledge(Calbeyn)-13 (1 point); Armoury/TL-12 (1 point); Beam Weapons/TL(Lightning Wand)-16 (2 points); Brawling-14 (2 points); Climbing-13 (2 points); Disguise-15 (6 points); Electronics/TL-12 (2 points); History-12 (2 points); Knife-14 (2 points); Mechanic/TL-12 (1 point); Riding(Yakka)-11 (0.5 point); Riding(Zarandar)-13 (2 points); Shortsword-15 (8 points); Stealth-14 (4 points); Swimming-13 (1 point); Mathematics-12 (2 points); Flamelance-15 (1 point); Driving/TL(Power Waggon)-11 (0.5 point)


All material © Tim Hall, 2000 unless otherwise stated.
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